// notice...

this is a work in progress. things may be broken, audio might not work as expected. however, audio in web builds in godot projects is a bit odd, read below.

sfx may get quieter when using the ui. this is not intentional, and seems to be some kind of bug with godot web exports? i can't do anything about this. desktop is fine, this only relates with web builds.  if interested, read more about it in this godot fourm post: https://forum.godotengine.org/t/audio-gets-quieter-the-more-a-source-is-played-i...

arrows - move

shift - "bomb" input

space - "fire" input

(bomb->fire): hit shift, *then* space. like you would with a modifier key.

Updated 4 days ago
Published 8 days ago
StatusIn development
PlatformsHTML5
Authorzynthsoft
Made withGodot

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